From demonic six-eyed boars to spore-coated rodents, each ferry-sized foe is memorably unhinged – including a giant flying squirrel that shoots water and shrieks like a dolphin. Unlike the more mythical-feeling monsters in Capcom’s caper, Wild Hearts’ combatants look more like macabre recreations of legendary Pokémon. Macabre Pokémon? A scene from Wild Hearts. Who knew you could be gaslighted by an entire video game? These odd contradictions are the first of many narrative missteps in Wild Hearts, but when it comes to the core creature combat, its designers get a lot right. It gets more farcical: while townsfolk rebuild a hubworld midway through the game, NPCs insist that they are now unable to harness Karakuri, despite heaps of construction going on behind them. With everything from wooden walls that block gigantic tail lashings, to a hurriedly botched-together trebuchet hammer at your disposal, it’s a fun and extremely silly mechanic. Giving the hunter-gathering of Monster Hunter the middle finger, Wild Hearts imbues you with the powers of construction branded as the mystical art of “Karakuri”, collecting magical thread allows players to build Fortnite-esque structures mid-battle. It’s a fun-filled onboarding that immediately lets you get to the good stuff – and then things take a turn for the weird. As you climb and slash your way through lavish locales, its sprawling and overgrown world hints at life within a wider civilisation, inviting curiosity in a way that the closed-off hubs of Monster Hunter don’t. Where Monster Hunter bombards you with menus, EA’s take is happy to let its world do the talking, throwing you headfirst into its fantastical setting. Unlike the game it’s unashamedly influenced by, Wild Hearts makes its world feel both mysterious and approachable. The hapless Azumians aren’t having a great time with these skyscraper-sized rapscallions, and it falls to you to sort things out. This realm is ruled by giant mythical beasts known as Kemono, coated in moss and flowers, and these once-peaceful creatures have inexplicably become enraged. I thought Monster Hunter and its ilk just weren’t for me – but then I played EA and Omega Force’s wonderfully weird Wild Hearts.Īn eyebrow-raising collaboration between the publisher of Fifa and the creators of Dynasty Warriors, set in the land of Azuma (inspired by feudal Japan), it’s like a fever dream. Yet try as I might to heed the call of the hunt, my heroic ambitions are consistently foiled by walls of text and hours of slaying the same embarrassingly tiny lizards. The weapons are interesting but very cumbersome on certain aspects, they are unsatisfactory on impact with the monster, some weapons are nothing more than copy paste of some already present in mh and with an attempt to change something of the moveset (such as the bow or the cannon), the graphic style is very generic and it doesn't really seem to be in the nextgen since this game is, technically it is unwatchable on PC because on certain occasions the framerate remains ok in other cases, especially in the middle of the hunt and this what is quite annoying for the experience that the game wants to give, an interesting thing is the karakuri or the constructions that if you are creative you could create some fun fighting style.There’s something undeniably cool about Capcom’s ongoing creature-hunter series Monster Hunter: in our world of mundane capitalism, it offers a return to violent, heroic days of yore, where it’s just you, monsters and a great big sword. The monsters unfortunately are not very inspired, some make a good impact at the beginning but after you face them twice they already become The monsters unfortunately are not very inspired, some make a good impact at the beginning but after you face them twice they already become boring, some have more than one similar attack between them and while you fight them they often tend to interpenetrate, they make you fight monsters huge in places that are not suitable for them in terms of size and therefore most of the time you end up penetrating inside the monster without understanding what is happening around you and then being hit by attacks that will surely take you because as mentioned before you do not see, last thing about the monsters, you don't have a huge variety.
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